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city-of-whispers

Home List of Playbooks

Pillar

The Enforcer

Favored Attribute: Sway

The city is chaos, a swarming mass without form or direction, unless you command them and direct them.

Map Elements

In your first session, add an element to the map that represents power or authority. Here are some ideas:

At any time, you may mark Heat to add another element to the map.

Moves

Hometown Hero

You were born and raised in one of the neighborhoods in the city. Which one? You maintain a connection to that neighborhood. When you are in that neighborhood, you may treat it as a neighborhood you are connected to.

Eye for Trouble

(Improvement to Appraise Circumstances)

When you Appraise Circumstances, You can always ask, “What’s the worst thing that can happen here?”

Voice of Authority

(Improvement to Apply Pressure)

You have an official or authoritative role in the city. When you help someone with a social interaction move, they may take +1 to their roll.

Weapon

You have a weapon. What is it? What is it’s name? What are its pronouns? Pick two descriptors.

When you Apply Pressure while brandishing your weapon, you may eliminate a reaction before they pick.

If you employ your weapon when you Take a Big Risk, mark Heat and roll with advantage.

Descriptors

Squad

You have a gang, posse, or troupe. Their Loyalty starts at 0. Pick two descriptors. When you ask them to do something that aligns with their descriptors, describe what you want them to do and roll +Loyalty. Otherwise, roll flat.

On a hit, they do it but pick 1 outcome or mark Heat. On 10+, increase Loyalty by one (max +3)

Outcomes

Descriptors

On the Spot

When you Get Something, you may add “meet them at a place they designate” to the list of options.

Quick

When you Use Power to enhance your movement, roll with +2.

Ties & Secrets

Pick two people with whom you have a Tie. For each, pick what you know about them from the [[Lists#Area of Insight]]

Recuperation