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city-of-whispers

Home List of Playbooks

Clamor

The Dabbler

Favored Attribute: Lore

The city is your laboratory, and you study everything that comes through it – a dilettante whose curiosity is matched only by your persistence.

Map Elements

In your first session, add an element to the map that represents the city’s diversity and variegated experience. Here are some ideas:

At any time, you may mark Heat to add another element to the map.

Moves

Perceptive

(Improvement to Appraise Circumstances)

When you Appraise Circumstances involving a faction or a neighborhood, on a hit you may rewrite one of the target’s tags.

Open to New Experiences

(Improvement to Sample the Sights & Sounds)

When you Sample the Sights and Sounds, you may clear 2 Heat when you pick a Reaction.

I’ve Studied Your Kind

When you Meet Someone New, you may roll with Lore instead of Network.

Generalist

When you recall an obscure fact or bit of trivia, roll +Lore. On a hit, the information is correct and relevant. Take +1 forward to the next move using that information. On 7-9, pick one compromise.

Compromises

Laboratory

Note on the map where the laboratory is, and pick two aspects that describe it:

When you conduct an experiment or do research or build something in your laboratory, write a belief about your work and roll +Aspects (lower is better). On a hit, the belief is challenged – mark it. On 10+, pick a consequence.

You may spend 2 Assets to remove one aspect from the laboratory.

Consequences

Hidden Cache

You have a Cache with 5 uses. If you have a connection with the neighborhood, you may mark the Cache to retrieve a useful item.

Inquisitive

When you Use Power to see clearly or reveal hidden things, roll with +2.

Ties & Secrets

Pick two people with whom you have a Tie. For each, pick what you know about them from the [[Lists#Area of Insight]]

Recuperation