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Agenda
- Portray a bustling, diverse, cosmopolitan metropolis
- Fill the characters’ lives with schemes and intrigue
- Play to find out what happens
Principles
- Address the characters, not the players
- Embrace the urban and the cosmopolitan
- Test their connection to the city
- Make a move that follows
- Never speak the name of your move
- Give every character a routine
- Name every person
- Ask questions and use the answers
- Be a fan of the characters
- Think dangerous
- Begin and end with the fiction
- Think offscreen, too
- Imply machinations behind the scenes
Moves
- Turn up the Heat
- Reveal a rival or a Tie
- Disrupt someone’s routine
- Put them in conflict with their faction
- Have the city betray them
- Make offers they can’t refuse
- Take them to a new neighborhood
- Reveal a mysterious aspect of the city
- Issue a request from an unlikely place
- Reveal unwanted attention – the public, a rival faction, or a powerful person
- Reveal an unwelcome truth
- Turn their move back on them
- Separate them
- Give an opportunity that fits their abilities
- Show a downside to their connection to the city
- Offer an opportunity, with or without cost
- Tell them the requirements or consequences and ask